User1: Koji, 21, 3rd year American Studies student
Gaming Experience: 20-30 hrs/week, 400-500 hrs on CoD MW2 (on PC), has played many FPS games (loves them), main console experience on PS3, prefers mouse and keyboard
What would provide good user experience?
- remember maps and location of players
- do not need to look at controllers
- games with stories are cool
- gun controllers are hard to carry around
- performance is better than realism (more satisfying to kill more than feel more realistic)
Improvements to the current controller?
- Do not want auto-aim (not as realistic)
How do you feel about the prototype controller?
- Likes the rumble motors on the shoulder and wrist (novel and is not annoying)
- Likes the trigger recoil (got use to it)
- Likes sprint spoon, but not melee spoon, reload and crouch; reason is it's easy to move around while holding down sprint spoon, but he's too use to RSB for melee and reload and crouch did not ergonomically fit him (too far of a reach for his fingers)
- Wants killstreak button on the bottom
- Wants rumble packs near his skin, not on clothes
- requires many hours to get use to more buttons
- hardcore users prefer quick-access to buttons (quick performing buttons)
- spoon buttons are not in the way
- Wants buttons to give the "click" feedback
Additional Feedback:
- aiming in multiplayer has to be quick, since usually players use it instantaneously for autoaim
- gesture-aiming is a cool feature for single player though
- other neat quirks are good for single player too (foot pedal, motion, gestures)Intuitive Function-to-Control List:
Sprint: Gesture
Jump: Gesture
Aim: Hand motion
Melee: Hand motion
Grenade: Voice-activation
Killstreak: Voice-activation
Crouch: Pedal
Switch Weapon: Button
Reload: Button
Shoot: Trigger
Action Items:
- look into: PS3 Move (SOCOM game) and Gamer (watch movie)
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