Showing posts with label prototype. Show all posts
Showing posts with label prototype. Show all posts

Sunday, January 23, 2011

Monday, December 13, 2010

Henrik's new amazing prototype

Here are pictures and video of Henrik's new prototype. It's amazing and it definitely holds a potential to play WoW with it also.















































VIDEO:

Monday, November 8, 2010

Wii "Headmote" Prototype


We tried a kind of crazy prototype with using the Wii motion sensor attached to the head of the user. Head movements control the aiming of the gun and movement/firing is controlled by the handheld nunchuck. The motivation behind this design is that traditional "gun" controllers get tiring in your hand after a while.

It worked surprisingly well!







Wednesday, November 3, 2010

Experience Benchmarking


For this test we created a sequence of CoD tasks for the user to do and focused on the user's hands/fingers during the tasks. Our goal was to find which buttons on the Xbox controller are not intuitive during gameplay. We've tested and videotaped three of us and will continue testing other classmates and CoD players.

Key findings:
1) The crouch button is not intuitive when you need to from standing to full lying down and vise versa (2 levels of movement).
2) Sometimes grenade buttons are mistaken for shooting buttons
3) There should be an easier way for sprinting
4) In general the joystick buttons are not too easy to use (sprint and knife attack)

Tuesday, November 2, 2010

Super Early Prototype w/ video


We made put together this prototype before we knew that we don't have to worry much about browsing and messaging.

It's basically an Ipod Touch attached to a controller. The Ipod Touch has an app called Airmouse which allows it to control the computer functions once the two devices are synced.

(Slightly) better quality video uploaded to Egnyte!