Monday, November 29, 2010
ME310 FALL CFP/ CEP REVIEW
What did the team learn?
* How accurate the different controllers are.
* Whit PC gaming is not for fun
* XBox remote controller was really inaccurate but the XBox version more popular than the PC version
Is it clear why the team picked what they did for their CFP/ CEP investigation? Explain respectively.
* Thy wanted to study how to perform the aiming function + the difference between different controllers.
* Aiming is the most important function
* PC / Console makes a difference
Recommendations for what the team should focus on next and advice or further comments for the team:
* Be aware and study different modes that the gamers have
* What's next after aiming? Think about this
I WISH...
* You will keep the big picture in your mind in the future as well
* You would brainstorm more even if you have a good idea, it helps to ideate. This will keep things fresh
* You look into more unusual stuff - what are the "weirdos" of the industry
I LIKE...
* The data and how you presented it. Very well organized! Good job!
* Great prototypes! Solid job
* Your set. Pictures, visuals, measurements
* Space / environment set
Grade 4,5
Thursday, November 25, 2010
Stanford's CFP+CEP feedback from Stanford
| piilota yksityiskohdat 24. marraskuuta (2 päivää sitten) | ||||||||||||||||||||||||||||||||||||
Checklist:
- guided by user and expert interviews? Yes, good job with the user testing. Might be interesting to talk to game designers and people who design controls of other input devices - they might share some interesting insights.
- guided by benchmarking insights? Yes. Many controllers were bought and some of the best merits of each was amalgamated into their CFP
- updates to the persona? Was not explicitly mentioned
- global contribution in CFP/CEP? Global involvement was not mentioned but I know from talking to them that the globals are playing a strong part in the design direction
- is it clear why team chose their topic? Yes
- does team understand what they’ve learned? I think the team got some very good insights that will help ground their future direction.
CEP: Experimented with gesture based control. Biggest learning was that buttons are the preferred mode of input because of speed. While gestures might be more natural, gamers wouldn’t sacrifice that for speed.
CFP: Wanted to study if increasing the number of actions per finger - and engaging more fingers would improve game performance. Also, if haptic feedback and button types can enhance the user experience. The key insights were that more buttons do help, but buttons need to be located in context - eg. jump and crouch buttons should be in the same physical space, probably triggered by the same finger. Haptic feedback is merely a bonus feature - not something gamers are really looking for in controllers
Recommendations: Try to explore the space beyond the controller. How else can the user be engaged while still being able to perform actions faster. Use of legs, gestures, head tracking, eye tracking... directional sound or haptic feedback that can replace visual alerts.. …
We liked the direct engagement in multi-modal action and feedback media.
We wished the team had looked outside the computer/video game context for inspiration.
Consensus Summary score: 4.4
Friday, November 19, 2010
CFP & CEP aalto
CFP
Function: Aiming
Why:
aiming/moving are the two main functions
aiming is crucial function to manage in the game
aiming is very different between pc, regular console controller and PSmove/wii/gun controller
Task/setting:
-Simple aiming task: aim and click to blue circle in the screen, when caught, next one appears.
-Task lasts one minute.
-Practice about one minute before
Measure:
How many hits in one minute -> comparison between controllers
Results: see charts
CEP
Experience: Environment
Why:
Family room and Pc on office table are very different environments.
How does the environment matter?
What is it like to change the environment?
What are the meaningful factors in the environment?
How do the different factors affect the experience?
Setting:
-Basic setting in both environments (TV, Xbox, Sofa & Table, chair, pc, screen, keyboard, mouse)
-Key elements (our opinion, assumption based on the information gathered so far) are switched to make 6 more settings (see chart)
-videotaped
Measure:
-Interview
-how did it feel
-what was good
-what was bad
-what would you improve
-would you play like this home
-Geneva emotion wheel
Feedback:
With xbox controller feels more free
-hands are more free
-also when tv is closer head can be moved more?
He would be happy to change mouse to some kind of pointing device
Xbox controller just isn’t for playing first person shooting games
-it’s not accurate enough, “tattis” are terribly inaccurate
-vibration is nice for fun gaming (although it’s niin nähty)
No vibration or anything extra for keyboard and mouse!
-they are for more serious gaming (internet gaming with other ppl)
-all extra things like vibration take the concentration away from the game
Doesn’t like the Xbox controller auto focus, because it feels more like watching a movie (not that involved) - Anti-immersiveness?
We felt that he did really like the table sofa and said that he has not thought about it before.
Between the lines: would never change from keyboard in serious gaming
But: he also said that if xbox controller
-he was more excited with controller, he had more challenging experience with controller, pc was boring/familiar
Notes:
Xbox cd broke, be prepared well :)
Technical problems with audio
The table in sofa was too small -> can something be done so that does not affect the experiment?
Thursday, November 11, 2010
Aalto DFP ja CEP
CFP
Function: Aiming
Task/setting:
Simple aiming task in the tv screen
-possibly a route that need to be followed and point to point aiming tasks
&
Different aiming devices
Different controllers and our own prototypes (not fully functional)
Measured:
time
accuracy
interview: feeling (how precice, how enjoyable)
Videotaped
Test subjects will be allowed two practice runs and the third/x run will be timed.
Results between different interfaces will be compared.
rationale:
needfinding:
aiming/moving are the two main functions
aiming is crucial function to manage in the game
aiming is very different between pc, regular console controller and PSmove/wii/gun controller
aiming is more precise on pc, but still xbox is more popular -> so what is important
currently aiming on analog stick is terrible -> room for improvement
CEP
Experience: Environment
Family room and Pc on office table are very different environments.
How does the environment matter?
What is it like to change the environment?
Different settings:
Pc on private room & table and chair
vs.
Tv on family room, sofa, big Tv and spectators
Measure:
geneva emotion wheel (other options: AttrikDiff questionaire)
interview
What to find out:
how does it feel/what emotions?
Observe the situation: position, gestures, facial expressions, verbal expressions


