Showing posts with label aiming question. Show all posts
Showing posts with label aiming question. Show all posts

Tuesday, April 19, 2011

About aiming

After our meeting today, we did some serious thinking and discussing over the aiming issue. It’s great that we have two options available and we can choose the best there is. We should consider this from many angles when making the decision. We tried to make some kind of list of pros and cons of both options. And explain some points to clear them a bit.

We also sent Mike an email about possibilities to get some demo software that could illustrate the double aiming.
Below is a list and some explanations.



Stand-alone / Point to point aiming / range of motion:
Stand-alone device should be more ergonomic for aiming than point to point (Wiimote way) aiming, because player doesn’t have to point at the TV, but can hold hands where they feel comfortable. After playing a while it might be pleasant not to point directly to tv anymore :) Point to point aiming however could feel more natural, because the crosshair moves where you point. This could though become very tiring after a while. Sharpshooter became tiring after 5 minutes. Airmouse also never goes out of range, which is pleasant. With centre view button it still is quick and easy to centre the view.

Functions:
PC game has lot more functions than Wii game. We cannot map and demonstrate all the functions with Wii game.

Aiming while turning:
With Wiimote the aiming while turning is impossible and while turning the player is very vulnerable. With touchpad and airmouse, aiming and turning simultaneously is possible. With the video demo version (touchpad turning and moving crosshair) turning would be very efficient.

Novelty:
Airmouse and touchpad combination is new consept as well as the double aiming. The moving crosshair by pointing and turning by touchpad would be very new innovation. (even tho its only demo, but its still doable in long term, right?) Aiming with moving crosshair is done with Wiimote and Move already and offers no new solution.
Even though the crosshair does not move player can still aim (small details) with airmouse and turn with touchpad.

Strategic marketing advance:
The touchpad allows you to turn and "rough aim" at a speed and accuracy totally superior to any thumbstick. Add a precision gun-aiming function with a moving crosshair and you've got a leathal combination. Because gaming on this setup requires a mouse device (touchpad), you won't be able to translate it to a console game. The customer will have to purchase the PC version with the Warlord.
"Double aiming" adds one more degree of freedom into character control which is extremely desirable for hardcore gamers. With this, we can revolutionalise aiming like Quake did in 1996 by introducing mouse aiming to FPS. Only in our case, the gamer needs to purchase the Warlord to access the new level of hardcore.